Posted on August 13, 2020Best of Design Oriented A Sense of Design Blindness Deafness Wordless Foundations of Game Design (Video) Pokemon. Pokemon. Pokemon Characterization Through Mechanics: Pokemon Battles Exeggutor Space VLAMBEER and GAME FEEL Vlambeer Scale of Quality Vlambeer Scale: Weighing Fish Vlambeer Scale on Vlambeer Games Non-Vlambeer Games Scored Hold My Vlambeer A Vlambeer Round for Everyone PAC-MAN DESIGN Pac-Man Design: Arcade. Doodle. Map. Mechanics Pac-Man Design: What’s Interesting About Pac-Man’s Gameplay? Pac-Man Design: Hallways and Turns Level Analysis Pac-Man Design: Deterministic and Random Ghosts Pac-Man Design: Variables of Difficulty It’s All About The Balance One Night Wereworlf Chang Edition DO Chat: Assault Android Cactus Reblog: Balancing Multiplayer Competitive Games by David Sirlin A Void in’ the Industry The Problem With Theoretical Player Perspective Critique On “Perfect Imbalance”: Memorization and Balance