Best of Design Oriented

A Sense of Design

Deafness

Wordless

Foundations of Game Design (Video)

Pokemon. Pokemon. Pokemon

Characterization Through Mechanics: Pokemon Battles

Exeggutor Space

POV: PLAYER.  DIFFICULTY 2.  LEVEL 1 - 1

VLAMBEER and GAME FEEL

Vlambeer Scale of Quality

Vlambeer Scale: Weighing Fish

Vlambeer Scale on Vlambeer Games

Non-Vlambeer Games Scored

POV: DESIGNER.  DIFFICULTY 3.  LEVEL 4 - 1

Hold My Vlambeer

A Vlambeer Round for Everyone

PAC-MAN DESIGN

Pac-Man Design: Arcade. Doodle. Map. Mechanics

POV: DESIGNER.  DIFFICULTY 2.  LEVEL 1 - 1

Pac-Man Design: What’s Interesting About Pac-Man’s Gameplay?

POV: DESIGNER.  DIFFICULTY 2.  LEVEL 2-1

Pac-Man Design: Hallways and Turns Level Analysis

POV: DESIGNER.  DIFFICULTY 4.  LEVEL 3 - 1

Pac-Man Design: Deterministic and Random Ghosts

POV: DESIGNER.  DIFFICULTY 3.  LEVEL 4 - 1

A Void in’ the Industry

The Problem With Theoretical Player Perspective Critique

POV: Academic.  DIFFICULTY 1.   LEVEL 1 - 1

On “Perfect Imbalance”: Memorization and Balance

POV: DESIGNER.  DIFFICULTY 3.  LEVEL 1 - 1

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