Reblog: Swordy by Frogshark

Swordy is a local multiplayer physics based brawler. Harness momentum, physics and timing using analogue controls to send your opponents to their colorful deaths. Emergent combat offers nuance and mastery while being very accessible and easy to pick up. Twin stick genre reimagined with unconventional melee combat.

Richard Says: Swordy reminds me of Super Monkey Ball’s Monkey Fight, one of my favorite party games of all time. I use the term “party game” not to disparage Monkey Ball. That’s the official name for Super Monkey Ball’s super legit multiplayer games. Swordy features top down, multiplayer, melee based action. I love the colored, stylized blood. The dynamic size of the colored rectangles reflects the variable force of the attack according to the physics-based engine. The real time lighting and shadows coupled with how far the camera can pull back makes the action appear too small on the screen.

Mike Says: This reminds me of Hammerfight. Swing your big, inertia-rich weapon around and try to bash the other guy’s mushy bits while avoiding their weapon. The momentum of your weapon gives a kind of strategic commitment to your movement that other action games don’t have. Plan out where you’re gonna be in a second or two because all you can do is make minor adjustments once you start swinging. Those small adjustments can be the difference between your soft innards painting the arena or narrowly parrying a spiky ball of death. Cool mechanics and a nice aesthetic. I look forward to playing it.

Reblog: Push Me Pull You

POV: PLAYER.  DIFFICULTY 1.  LEVEL 1 - 1 POV: PLAYER.  DIFFICULTY 1.  LEVEL 1 – 1

Push Me Pull You

Push Me Pull You is a four-player videogame about friendship and wrestling. Joined at the waist, you and your partner share a single worm-like body and must wrestle the other sports-monster for control of the ball. It’s a bit like a big hug, or playing soccer with your small intestines. With every action affecting both you and your partner (and mandatory shouting) PMPY combines the best parts of 2v2 local multiplayer with the worst parts of your last breakup.

Jake Strasser • Michael McMaster • Stuart Gillespie-Cook • Nico Disseldorp

Richard Says: I remember these guys! Always so friendly. Met them at Fantastic Fest 2014 and GDC 2015. They told me about the new mode of PMPY that features 2 balls, but I didn’t get a chance to play it. The animation and style of this game is great. Like Pac-Man, each player only has MOVE as a mechanic. However, I don’t understand how the game works, as in how players get good. In situations like this, I always look to the developers to crush new players to give me an idea of skillful play.

Marcus Says: I don’t know how to play or even how I should approach playing this game. Two players with a connected elastic body exerting two forces over a ball vying for position are the variables of a physics word problem I’ve never encountered. No matter what team formation my brother and I positioned ourselves in, our advantage in the game was always in constant flux. “This formation is great! It’s working! It’s……not working. What’s happening?” So maybe the first step to understanding Push Me Pull You is to never let our position and formation settle. Always moving forward, not backward. Upward, not forward. And always whirling, whirling, whirling.

Chris Says: This is one of the few videogames I’ve played that approximates the feel of playing team sports. Two heads. One giant body. Crazy teamwork. My wife and I played against Richard and Marcus at Fantastic Fest 2014 and we had a bunch of spectators watching us as we battled. Fun times.