Reblog: Eyes Through Time

Aboard The Lookinglass

Built from scratch for #3DJam
Created by Henry Hoffman
Voiceover by Matthew Wade
Source sound effects and music from Audio Jungle

Richard Says: This video was pretty captivating. I own a leap motion. Now where did I put my Oculus Rift? *Holds up right hand* oh yeah, it’s in the future. When I first watched this video (without sound) I couldn’t tell that the two hands manipulated time. I thought they were merely revealing different spatial dimensions. Though the game seems set in a sterile environment, the classic “potted plant” object would be great to show off the 3 different time zones (past/present/future – sapling/healthy/withered). Great idea to show the view of the planet from space so players can get a glimpse at what happened through time by using their hand-time mechanics. The panel puzzle looks very familiar. Now where did I put my copy of The Witness? *Smacks head with right hand* Oh that’s right, it’s in the future too.

Chris Says: The video was captivating… but I’m not sure how this game is improved by the use of virtual reality. Wouldn’t controlling the game by Kinect or Wii-mote achieve the same sense of player control over the game’s environment? Oh, who am I kidding? I want to experience this game!

Mike Says: This game has a strong “feel,” which surprised me because the actual environment appeared sterile and was representing largely unconcealed, inorganic puzzle design. The good sound design is the probable cause. I think that the hands-through-time concept was exploited for no particularly striking purpose in the simple introductory sequence–I wonder what clever level designs they can come up with to exploit being able to manipulate three interconnected and related levels.

 

Close Your

by Goodbye World Games

Richard Says: What a neat looking experience. Try not to blink too much or you’ll miss the best part. I wonder if the devs of this game have listened to this episode of Radiolab titled “Blink.” I wonder if there are moments in the game when you want to keep those eyes open for as long as possible, like trying to stay up late as a kid to catch the midnight anime on Cartoon Network. It looks like the Oculus Rift would be a great fit for this game, if the devs can figure out how to detect player blinking through the headset. Reminds me of one of my favorite Looney Toons jokes where Sylvester was in the hospital and he couldn’t keep his eyes open. He got whacked in that scene. Close Your will just hit you in the feels.